Kids always ask writers, “Where do you get your ideas?” Over
the years I’ve found all kinds of ways of answering this important
question. Mostly, I lie. I say things like, Ideas come from the Idea
Store. A kid once told me he had been to the Idea Store. Another liar,
I suspected.
Except that he could describe it in detail. Detail makes a difference.
Detail makes the liar a storyteller.
“
It was huge,” he said. “There were aisles and aisles and
aisles and there was lots of furniture and stuff for your house. And
there was this
giant blue and yellow sign…” That was the give-away; the
kid was talking about the Ikea Store. He was only a letter off.
Mind you, the Ikea story isn’t
such a bad place to go for ideas. Especially, if you want to write a story
about,
let’s
say, a lonely dining room suite who pines for company...but I digress.
The Ikea kid gave me the idea to
ask students to write about the Idea Store. What does it look like? Who
runs it? How
do you
purchase
an
idea:
by the
pound, by the meter? A girl named Alessia Santilli once described to
me how to get there. “The Idea Store is left from Memory Lane and
far from Fear Street.” Those are pretty good directions.
There is a place where ideas grow.
It’s
not a store. It’s
an island. Sri Lanka. That’s what it is called now, anyway. A long
time ago, before ever it was Ceylon, that fabled island in the Indian
Ocean was
known as Serendip.
Serendip is where ideas really come
from.
You’ve heard of Serendipity? Serendipity comes from the word Serendip.
Serendipity is the word we use to describe making a fortunate discovery by
accident.
For instance:
You walk into your bedroom, trip over
your skateboard, go flying, and there, when you land, lying right in front
of your
nose, is
the watch
your
grandmother
gave you that has been lost for three weeks. It’s lying under an empty
Fritos package.
That’s Serendipity.
The term was coined by the eighteenth
century British writer, Horace Walpole. Horace Walpole discovered Serendip
without
the aid
of skateboard
or Fritos,
but simply by reading a book, a Persian fairytale, entitled the Three Princes
of
Serendip. Walpole wrote to a friend about that story. “The princes
were always making discoveries, by accidents and sagacity, of things they
were not
in quest of.”
Ah! That changes things a bit. “By
accidents and sagacity.” These
princes weren’t just lucky; they were also smart – attentive
to the worth of their inadvertent find. Sagacity comes from the Latin sagacitas,
which,
among other meanings, refers to the keenness of scent in dogs. That seems
to suggest that if you want to find the lost watch that your Grandmother
gave you
then you had better keep your nose to the ground. Serendipity
is about how, sometimes, it takes a skateboard to get you there. Mind you,
a dog would
probably be happier
with the Fritos package.
Walpole wrote the first Gothic Horror
novel in 1764. It’s
called The Castle of Otronto. Interestingly, if you shift the first two letters
around
in “Otronto” you
get “Toronto.” I used to live in Toronto. I’d like to think
Walpole was thinking about Toronto when he wrote the Castle of Otronto, but,
unfortunately, the city of Toronto didn’t even exist in 1764. There
is a castle in Toronto, however. It’s called Casa Loma. If you shift
the letters around in “Casa Loma” you get, “Alas, Coma!”
Again I digress. That’s part of
the trick of getting to Serendip. You have to be prepared to wander from the
path.
When you shift the letters around in
a word to get a new word it is called an anagram. A lot of serendipitous things
can be found in anagrams. There was a time when people thought that the words
hidden in names held mystical
meaning
or magical power. Louis XIII of France even had an official anagrammatist
in his court.
Lewis Carroll would have made a fine
court anagrammatist to his own monarch, Queen Victoria, if he hadn’t
had other fish to fry (and no particular affection for Her Majesty.) One can
imagine
her coming
to him
in
a regal tizzy over Liberal
Prime Minister William Ewart Gladstone, a man Victoria passionately disliked.
What might she have made of Carroll’s anagram of Gladstone’s
name, “Wild
Agitator! Means well.”
An anagram is an idea in dark glasses
and a wig. Here’s
a list taken from the Cambridge Encyclopaedia of Language: astronomer = moon
starer;
conversation=voices rant on; revolution=to love ruin; sweetheart=there we
sat.
In my novel, Stephen Fair, Stephen plays
a similar kind of word game. Faced with an English assignment called “Me,
Myself and Why,” Stephen
writes a poem using only words that can be formed from the letters in his
name. He literally
makes a poem out of himself. It is amazing how many words there are in a
name. At first all you can find are the easy ones: “a,” “and,” “it,” “he” – whatever.
It helps to know that there is an animal in everybody’s name, even
if it is only the lowly ant. But there is so much more. I remember a seventh
grader
exclaiming suddenly, “Oh, my God! I’ve got Smashing Pumpkins
in my name!”
When Stephen Fair was translated into
Dutch, the translator, Molly van Gelder, changed Stephen’s name to Simon
Goedhart, to make it sound good and Dutch. And then she had Simon write the
same poem
that my
Stephen
wrote but using only
the letters in Simon’s name. To which, I can only say: “Yo, Molly;
vell done.” (To use only the letters in Molly’s name.)
The Italian translator left Stephen’s
name the same, but instead of writing a poem in Italian using only letters
from
his name,
she
made Stephen’s
assignment an acrostic: the first letters of each line spelt out his name
down the page.
Sometimes in junior classrooms I will
see evidence of kids making acrostics out of their names. Usually, however,
these classroom
acrostics
are lists
of adjectives
describing the student. For instance, my first name, TIMOTHY, might be:
Tedious
Immature
Maudlin
Objectionable
Toothless
Haggard
Yeasty.
But a list isn’t as interesting as a sentence. A sentence is the first
step into a story. For instance, TIMOTHY might be: “Today Is More Of Tomorrow’s
Hopeful Yesterdays.” Which brings me to the first line of a poem I
might write one day:
The ship that sails to Serendip goes
by the name of Play.
It is important to learn how to play
at writing. To wander off the path. To get lost. Getting lost is something
teachers might
wish certain
students
would do,
but the teachers are seldom prepared, pedagogically, to assist them in the
process.
I was in England recently. I had traveled
up to Oxford to visit a friend and when I came back, I got off the train one
stop too early.
I got
off at
a station
called Strawberry Hill instead of Teddington, where I was staying with my
cousin. I decided to walk to Teddington. England isn’t all that big.
I didn’t know that Strawberry Hill
was named after a famous estate, a gothic mansion, built in the eighteenth
century.
The home
of Horace
Walpole.
I would like to say that my reckless
act of serendipity led me to discover the home of the very man who coined
the phrase.
But I would
be
lying. I didn’t
see Strawberry Hill, just a lot of shops. (And none of them was the Idea
Shop.) Because I didn’t see it, I’m not even sure if Walpole’s
home is extant. In fact, I didn’t know Strawberry Hill was where Horace
Walpole lived until I started writing this paper. Accident can only get you
so far.
On the other hand, while I was walking
from Strawberry Hill to Teddington, I did sustain my adventure with a nourishing
bag of potato
chips.
They’re
called crisps in England. The flavour of these crisps was, “baked ham
with pickle relish.” So, the trip wasn’t entirely a waste of
time.
Getting lost is an art. Indeed, there
is a work in the Tate Modern Art Gallery by Kathy Prendergast, called “Lost.” “Lost” looks
exactly like a map of the U.S.A. – just like the map you might find
in the front of a classroom. Except, when you look closely, there is no Cincinnati,
no Los
Angeles, no Baltimore, but rather, there are only places like: Lost Valley,
Lost River, Lost Creek, Lost Hills, Lost Swamp. These are real places and,
in finding
them, Prendergast asks the viewer an intriguing question: how can somewhere
be lost and on a map at the same time?
This brings me in a suitably circuitous
way to an important issue with regards to creative writing: having a map is
only
of
limited use.
Teachers,
more
often than not, stress the notion of outlines and strategies. Maps. A map,
however,
is mostly useful as a means of getting somewhere fast. It’s like an
expressway. I’m convinced that there is no highway to Serendip. After
all, it is an island. But even upon landing on its shores, if it’s
ideas you are looking for, you would be best to take the road less travelled
and keep your eyes open
for those little lost places. That’s where ideas are.
A few years ago, I was invited to speak
in just such a place, a village called Elizabethville, Pennsylvania; the locals
called
it
E’ville.
Great, I thought, arriving late on a
Saturday night. I’m
not simply in the middle of Nowhere, I’m in E’ville, from which
I will not be delivered for several days. What’s more, I was to be put
up at the E’ville
Inn. A perfect venue in the true sense of that word which refers to the site
of a crime. It was a couple of centuries old, shuttered, picket-fenced, and
sitting on a hilltop surrounded by large, wind-filled trees. I checked in
and then wandered
down to the village to find somewhere to eat. At a gas station convenience
store, I bought myself some comfort food and headed back up the hill to the
E’ville
Inn. Imagine my surprise to find, parked outside the inn, a black coach drawn
by a solitary black horse. Grimly, I thought about my fate: death by cliché.
I was halfway through the gate before the door of the coach opened behind
me. I turned to see a young man dressed in black with a black hat. I shall
always
remember his immortal words.
“Can you tell me where the bowling
alley
is at?”
He was an Amish boy. He and a chum had
stolen away from home and taken Dad’s
rig to town. Kids at the local school explained all this to me the following
day; how the more adventurous Amish lads would hide ordinary clothes in town
and sneak out to go bowling. The same kids who explained all this to me also
wanted to know where I got my ideas? As if they needed to ask.
“
Here,” I said. “Right here in E’ville. Or, failing that,
down the road in Pillow. Some of them had never heard of Pillow. Pillow,
Pennsylvania.
On a walk that morning I had seen a sign on the edge of town that said, Pillow – 6
miles. Pillow is clearly a stop on the way to Serendip.
There is this about ideas: they are everywhere
but you have to be looking for them. Ideas are the shape inspirations take
when
they
come
out of hiding.
In the Hide & Seek game of writing,
Idea is it. Idea is the one who goes out there and finds the story.
Here’s another serendipitious game.
Write a story in which the first sentence has 26 words in it, the second sentence
25, etcetera
and
so
on, down to the last
sentence which has only one word in it. This is the kind of game that rescues
so called “creative writing” from the nuisance of preciousness.
Preciousness plagues creative writing. The game of 26-1 doesn’t
have a lot to do with creative writing or literature, with plot or theme or
character
development.
No one faced with the game of 26-1 can throw up his hands and claim, “I’m
not the creative type.” It’s not about having a good ear for
dialogue or an extensive vocabulary or a knack for turning a good sentence,
although those
abilities will enhance the game. 26-1 is about playing with words. It’s
a neat and circumscribed exercise in losing your way.
My picture book On Tumbledown Hill is a game of 26-1 played out over six
years. That’s how long it took me to write a story that actually made any sense.
To make it more of a challenge I made the story rhyme. But typically, 26-1 isn’t
about making sense; it’s about having fun, about fooling around on
the page.
Serendipity happens when you take chances.
There is no guarantee of your outcome when you take chances, anymore than
there
is a guarantee
that
when you play a
game you are going to win.
I wrote a story once called The Book
of Changes. In the story, as part of a class project – a fall unit on
China – one
of the students introduces her classmates to the I Ching, which is sometimes
known
as the
Book of Changes. The
I Ching is an ancient collection of sixty-four oracles. It is a book of great
wisdom, but it can also be a wonderful starting point for a game. Using three
coins, one casts one’s I Ching, which means, one determines a hexagram
that leads to a particular oracle. The oracles in the I Ching are really
fabulous metaphors ripe for all kinds of interpretation. The oracles don’t
tell you what to think, they give you wonderful images to help you think,
to help
you sort out whatever problem you were trying to sort out when you asked
the I Ching your question in the first place. You start out by asking a question.
When I thought of the idea of writing
a story called “The
Book of Changes,” I
decided to make it a challenge to myself – a game. I cast the I Ching
and wrote the story based on what my chosen oracle told me.
To me, writing is only fun when there
is some element of chance to it, when it’s
something of a game, when it’s like slow reading. You don’t exactly
know what’s coming on the next page but you’re ready for it,
your senses are alert, you are in a state of anticipation. You are looking
for clues.
When you are writing a story, everything is a clue.
There are all kind of word games: palindromes,
pangrams, doublets, and univocals, to name a favourite few, all of which can
be wonderful
jumping-off
places
for writing assignments. Perhaps the most stimulating of all, however, is
the lipogram.
A lipogram is a composition, which contains no instance of a particular letter
of the alphabet. In my experience, kids are fascinated by this idea, especially
when they hear about Ernest Wright’s 1939 novel, Gadsby. It is novel
of 50,000 words that makes no use of the most frequent letter of the English
alphabet, “e.” Here’s
an extract:
“
Upon this basis I am going to show you how a bunch of bright young folks
did find a champion; a man with boys and girls of his own; a man of so dominating
and happy individuality that Youth is drawn to him as is a fly to a sugar
bowl.
It is a story about a small town…”
Word games are like skateboards. They
can trip you up but they can also take you on an exhilarating ride. Having
said that,
however,
it is
now
time to
own up, to admit that Really Big Ideas seldom spring simply from happy accidents.
Important ideas owe far more to conscious and sustained meditation on an
event
or issue or theme of real and deep importance to the writer. It would be
fatuous to dismiss or undervalue the importance of this on-going enquiry
that is, in
truth, a writer’s lifework. But, in my experience, important ideas
by their very size often seem impenetrable at first. The Big Idea is more
often than not
like some huge walled-off area one walks around and around desperate to know
what might be inside but without finding any means of access. And then, suddenly,
and often in a distracted moment, one stumbles upon a small door, a loose
brick, a tree with an obliging network of branches that afford a glimpse
into the garden,
a way to proceed.
Word games prepare one for the Big Write.
They build up a writing muscle, a facility to pull words out of the air when
you
need
them
the most.
Ideas
do not exist
in a static state, like fruit on a tree. They come into existence in the
very act of reaching out to grasp them. Like the hero in Russell Hoban’s,
How Tom Beat Captain Njork and his Hired Sportsmen, it is the kid who fools
around
who really knows how to win the game.
Let me finish by talking about a favourite
movie. In They Might Be Giants, George C. Scott is an affable nut, who thinks
he
is Sherlock
Holmes.
His
family hires
a psychiatrist, played by Joanne Woodward, to try to heal him of this delusion.
The psychiatrist’s name happens to be Doctor Watson, which, understandably,
pleases Holmes. He is a paranoid: he believes his arch-enemy, Moriarity,
is out to get him. He sees clues everywhere. At one point, as I recall, he
overturns
a garbage can and roots through the garbage for a clue, which, of course,
he finds. I can’t remember what it is: a candy wrapper, an old cigarette
carton – the
thing is, to him, it’s a clue. Dr. Watson goes along with him and begins
to think maybe he’s right. Maybe there is a Moriarity out there – well,
something anyway.
As a writer, you have to be something
of a Sherlock Holmes. You have to be on the look out for clues all the time.
You
have to
have your
eyes
and
ears
pealed.
It’s not an enemy you’re looking for; it’s a story. And
anything – anything
you trip over accidentally -- might be useful towards making that story work.
Anything might be the missing ingredient. I am not suggesting writers have
to be paranoid and think the world is out to get them. On the contrary, writers
are out to get the world, clue by clue. To discover, or try to, what’s
going on out there, story by story. An idea is the first step and there is,
potentially, an idea under every Fritos package. Watch for it.
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